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Terminology

1 / Casting

A casting is a single working which may take place over the course of a day, or multiple days, to influence outcomes in favor of our clients. Castings may utilize an altar space for the duration of a casting but once the work is completed that altar is freed up for other work. Castings, generally, maintain altar space for twenty-four hours from the time they are completed. In cases where many days are needed to complete a casting the twenty-four hours starts on the last day of the working, not the first. Most of our services are considered castings, though some are time based and have a listing for the amount of time for the work.

2 / Conjuration

Conjuration is the art of bringing forth a familiar spirit, often times called spirit keeping, to aid you in day to day tasks or to act as a companion. This form of magick is mentioned in many grimoires and workings in which spirits, demons, angels, and other forces are known for "giving good familiars." As time has progressed we as mystics have learned to find familiars for others. At RQL our familiars have the strongest resonance with you we can possibly achieve no matter the level. Below is our general listing of power comparison from our previous scale and what to be expected

3 / Conjuration Levels

Level 1 - This level of power is well suited for a companion who is going to provide advice, interact, and be assigned minor or small tasks to take care of. While it's possible to find a guardian or defender at this level, more often those who protect at this level do so more through cleansing or creating defenses and act in a less direct capacity. Spirits who focus on solving tasks at this level often use specialization or take longer periods of time to build up power. This is an excellent introductory level to get a feel for our powerful resonance in conjuration methods, and great for a companion who can help advise and take on small tasks such a minor cleansing of an area, or subtle shifts in things like emotional currents. We consider a Level 1 Conjure to be "Average" meaning among 100,000 spiritual beings, we expect around 50,000 To be Level 1's, 40,000 to be below Level 1, and the remainder to be above a Level 1. 

Level 4 to 8 - At these levels of power we start getting into spirits who are able to handle larger tasks, have greater wealth of knowledge, and are able to do more overall in the realms. This is where we set our base level recommendation for most people who are looking to get into working with spirits and are seeking companions with enough power, wisdom, or unique abilities to tackle average every day tasks such as improving luck, major cleansing, or even just having more raw presence to be felt and influence the world around them.

Level 8 to 12 - Here we get into the "heavy hitters" spirits with enough raw power, presence, and capability to handle larger tasks such as influencing big parts of a persons life in work, home, love, or other areas. When seeking a conjure who is wise, their wisdom is considerably greater at these levels, and power at these levels begins to become suitable for defense against negative spirits at a lesser level. Spirits in this range of power can cleanse larger areas, make major shifts in luck or probability, are stronger healers, better guardians, and often have more wisdom as well as power. This is often the baseline level we recommend to clients who want the best "power to value" ratio.

Level 12 to 16 - This is where we set the benchmark for guardians, protectors, defenders, major movers and shakers in the spiritual realm. At these levels of power we begin to see major manifestations when tasked with a problem to handle. For those seeking the upper level, this is the range that it starts at, and its a very capable range of power for almost any task. Beings at this level of power are vastly capable, able to handle larger changes in life, having greater levels of power, and able to manifest larger changes, handle multiple tasks at one time, or be sent to help others less connected to you. When people ask me the level I recommend for those who want a good all around guardian, advisor, and aid in life this is where I start pointing. It is at this level that beings begin to be able to hold their own against Soul Sworded beings, without even having a Soul Sword themselves.

 

Level 16 to 20 -  This is where some of the strongest guardians, most powerful healers, quickest luck shifters, and most impressive reality altering spirits start at. At this level many spirits are the equivalent of a "one person army" in terms of solving problems, or tackling tasks, providing protection, and achieving goals. These beings are often older, wiser, more experienced, and more capable than those within the 12 - 16 range.

Level 20 to 24 - This could be called beyond the top tier. Level's 20 and above are the upper level of power we can guarantee in our conjure methods at present. At this level of power, conjures have considerably greater ability to influence the world around them, our realm, and other realms beyond their home plane. They move beyond being "one person armies" in terms of raw power, and often have advanced perspectives, or unique abilities within their range and sphere of influence that are marvelous to behold. This is currently the last level of power we can reliably conjure at.

Level 24 to 28 - We are entering the territory of beings that move beyond traditional concepts not just of power, but of manifestation. Beings in this range can often break some of the spiritual rules in other planes, and bend many others. Levels beyond 28 are increases to this phenomenal level of power. Out of 100,000 Spiritual beings for any gate opened, less than 100 are at Level's 28 and above by our estimation.

Old Level Scales - As we advance our methods of conjuration you may notice that the old levels, such as 12, which use to be considered the "maximum power" standard get relegated to a lower recommendation. This is because as we are able to conjure more powerful allies, we recommend stronger options as the standard. When it comes to defending your home, helping you in your life, or achieving your goals while we don't like to "oversell" our own services, stronger really is better. 

4 / Conjure Level Minimum

One of the big points of confusion on our conjuration scale when ordering is what to expect in terms of power when ordering. The level you order a conjure at is the MINIMUM acceptable level we will send over, not the maximum, and more often than not we see conjures of a higher level. Our conjuration process focuses on the highest resonance between you and the familiar spirit. This means that often who comes through will be stronger than that minimum level of power, but we can't guarantee a level above the one purchased. When you purchase at a level we conjure to find a being at that level of power or higher, so that the minimum level is met. This means that if during the conjuration there are ten familiar spirits suited to working with you, but one is a much higher resonance than the others but the others are stronger that higher resonance will be the one selected. This is because we believe that higher resonance means more to their influence and interaction in your life. However, if all things are equal in resonance, the strongest conjure showing up is the one who will be selected, which means often we have conjures a level or two stronger come through.

5 / Preconjures

Our preconjures are familiars who have no master and wish to work with humans in order to better advance themselves spiritually and for the sense of companionship that comes with such workings. They are seeking people who mesh well with their energies. Preconjures have a "Communication Seal" as their picture, which may be used to get a feeling of them by meditating upon the seal. Once a preconjure has an owner the seal becomes empowered to only work for that owner, or those the owner designate, to sense them through it. The communication seal may also be used as an amplifier for ritual working, offerings, etc once the preconjure is yours.

6 / Purposes

Most of our services list a section called Purpose, which is the purpose you are purchasing the service for. While this is descriptive, we've found many clients have one of these common purposes they are looking for magickal aid in. This can be a great place to start looking to get an idea of what would be ideal for helping you in your goals.

Luck

A general amplification in your luck field, influencing base level probability around you to be favorable to an outcome, this can be more specific, but generalized works better.

Fate

A Countering force to things like readings and other “destiny” oriented situations. Fate shifts are powerful changes in your luck, probability, and ultimate destinations. Far more honed than luck, this is more efficient than a Luck work for working a singular point of change in the future.

Prosperity

This could be wealth, productivity, or things of that nature. Prosperity is all about getting what you want. This can be aimed more specifically toward one area or another, but it acts as an augment to what work you put in. Prosperity doesn’t drop the solution in your lap, but amplifies every effort to make it far more impactful in achieving your goal. Prosperity can also offer opportunities to be prosperous within it’s point of focus.

Road Opening

Road opening is very similar to prosperity working, but focuses more on new opportunities, guiding you to them, and making them available than just amplifying your existing work. If you feel stuck, be it in a spiritual, or physical direction, road opening can be a powerful option.

Love

Love is another often sought after focus. We do not do targeted love spells, that is a love spell for a single person, but instead do spell work to help you find love with a person who is suited to you, and who you are suited for. We’re firm on this stance. Love workings can help you find the right partner, or open up opportunities to meet them.

Spiritual Power

This could be psychic amplification, energy body healing, amplifying senses, increasing spiritual activity, cleansing the spiritual self, cleansing a personal space or anything not focusing on the physical plane. This is not suited for banishing, but is great for getting a boost of energy, helping you work with a new type of energy, or instilling new energies into you.This is not an attunement, but an amplified charge of energy. If you take the time to work with new energies over the first month of this, you will develop new skills and abilities with them. If you are looking for a power you can personally call again and again look at our attunements section.

 

Justice

Not vengeance, but a balancing force. Justice is all about bringing forth the greater powers to aid one in achieving a retributive action in line not with the clients want, but within a balance of what has been done to them. We do not offer vengeance workings, but our renowned justice workings hit with high intensity. We recommend higher level workings for justice as most people do have a level of natural spiritual protection. Blessings focused on justice are a minor augment unless coupled and combined with many blessings, where Rituals provide that singular point of focus.

Cleansing

A subset of Spiritual Power that is very common is cleansing. This has to do with clearing negative energies from an area. Not suited for banishing negative spirits, this can remove their influence after they have left or been dealt with. Oftentimes the residual pain, energy, and essence of a conflict remains, be it a physical or spiritual one, in an area and cleansing is ideal for solving this.

 

Healing

Included in Spiritual Power often, Healing work provides augmentation to the energy bodies which can then help influence the physical, emotional, or mental bodies thereby improving overall health. We are not practicing physicians so this shouldn’t be used as a treatment for illness. That said, healing work is one of the oldest and most common forms of magick, and our methods help holistically improve your overall quality of life through focusing greater powers to aid in healing your various spiritual bodies, forces, and flows.

 

General Life Improvement

Good for encouraging overall growth, happiness, and harmony in your life. Services put to this purpose can impact many areas of your life, and has the greatest field of influence of all the possible options. Effectively the forces called to aid you provide a more gentle care, aiming to make your life happier, and improve overall. This is a great option to consider if you need a boost of magickal aid, but are unsure what area to ask for help in.

Protection

Protection is all about preventative measures, and is a good option for when you have a lot of negative influences in your life. Protection workings take a more passive approach to improving one's life by redirecting, shielding, or otherwise defending against negative outcomes. Protection is also good for spiritual situations in which one feels hampered or attacked and can provide some relief. Like all workings, protection is effective up to its level of power. Unlike other workings which often distribute power over time to get the best result for a client, protection workings provide a pool of energy keyed into the working, and used up as the protection is applied. Higher level protection workings will last much longer than lower level workings.

Psychic Amplification

Improving one's spiritual gifts or spiritual power, while often a long road, can be aided by mystical services and operations! While hard work and effort are still necessary to progress, our services can lend you a hand by amplifying, balancing, harmonizing, or healing your energy flows, or helping organize the energies flowing into you to be more beneficial toward your work.

Peace

Achieving peace within your life, or with a specific individual is one of the most often sought after goals of magick. When hard feelings run deep, or tempers run hot, being able to cool things down with a little magickal aid can be of incredible value.

7 / Conjure Classifications

Our Conjure Classification system provides a quick look at the specialization areas of a Conjure Companion. While most conjures are capable in a wide range of areas outside their focuses, inside the focus areas they are exceptional in some way, and our new Classification system takes this into account.

Diverse Mystic - These conjures have a wide range of magicks, learned forms of mystical operation, which they work with and participate in. This can also relate to Mystics who, while having a singular focused method, have a wide range of things it can apply to so much so that it mimics, emulates, or otherwise can work like various other magickal systems and methods. Diverse mystics are often lacking a listing in the DefenderShielder, Binder/Hinderer, Ranged Focus, or other categories, yet are exceptionally capable in them. This is because Diverse Magicks provide such a wide range of options that they are very skilled in many areas. We only mark other categories for a Diverse Mystic when they are EXCEPTIONAL beyond even their mystical skills, in those areas. 

Specialized Mystic - Similar to the Diverse Mystic, they have a wide range of abilities and skills they can use, but in a limited mystical, elemental, or other set. Some beings have specialized elemental powers, and do not get categorized in the Specialized Mystic, because their powers are not ones that are "trained and honed in growth" but are more innate. So for example, a Fire Dragon who creates incredible shields, but does not practice a Fire Magick method, wouldn't get the SPecialized Mystic category, where a Fire Dragon who practices Fire Magick in general alongside their innate fire abilities, would get that listing.

Binder/Hinderer - Masters of manipulating foes and often times situations, a binder/hinderer can hinder foes, or events, through powers/magicks of attrition, restriction, or restraint. A Binder/Hinderer is heavily skilled in the art of reducing the power or capabilities of others. They are in a way a Force Multiplier as a result in any situation where a battle is warranted, as reducing a foe, or large number of foes power increases what the Binder/Hinderer's allies can do.

Booster - This classification is reserved for those who are a direct force multiplier by amplifying the powers of those around them. While all beings can lend energy to each other to SOME degree, Boosters excel in this, with exceptional levels of ability to raise the power of others around them. This could aid their keep, or keeper, by amplifying their life force energy, or even providing some access to other abilities they may not have had. Boosters make EVERYONE better around them, and while a Diverse or Specialized Mystic can often boost those around them, a Booster is an EXPERT in this area. Further, they can often neutralize Binder/Hinderer abilities. 

Cleanser - These are Conjures able to clear negative energies from people, places, and things with exceptional skill. Cleanser's are amazingly capable at easing bad situations caused by negative energies, promoting energetic health and growth, as well as moving negative currents away or easing the tensions of negative currents of energy that are moving through an area.

Defender/Shielder - Conjures in this categorization are experts at some form of defensive working, be it an energy shielding, creating planar manifestatoins to shield, or simply taking the hit themselves in a way to negate an incoming attack. These are ones focused on protecting their keeper and fellow keep members through direct intervention. They most often create magnificent defenses, but some take a more head first approach meeting attacks head on and taking hits directly. Those that take hits directly either have some kind of amazing durability, or regenerative powers above and beyond the norm.

Melee Focused - Rather than lump all beings into the category of being able to fight, we've split this category between Melee and Ranged Focused. The Melee Focused Conjures are amazing at close range. While they may have some long range skills, in close they are unimaginably capable, focused, and skilled. They are experts within a martial art, weapon, or skill set when it comes to close range, and are a force to be reckoned with. They are often more durable than others, but may not be as skilled at "getting in the way" of an attack as a Defender/Shielder who is using their durability to do so.

Ranged Focused​ - The counterpart to the Melee Focused, the Ranged Focused may utilize weapons that provide a powerful ranged advantage, but many also are using innate powers, abilities, or mystical workings to provide this ranged focus. They are expert precisionists, often able to hit targets great distances away, or able to use their ranged weapons with high degrees of skill. They either use evasion to keep from being hit, or powerful shielding to take hits while they return fire, depending on the nature of the conjure.

Healer  - Healers are exceptional at healing works on the energetic fields, energy body, and other areas of concern. This can lead to health improvement in the physical, and is exceptionally helpful for advancement of energetic power. Healers are not just capable at healing, but experts in using energy, magick, or other methods to heal allies. They also can often use healing powers to heal problems and situations, promoting "healthy energy." Healers often innately are lesser skilled cleansers even when not listed, and lesser skilled Defenders/Shielders thanks to how healing energy works in the planes.

Problem Solver - Experts in mundane manifestation, and/or solving issues in the planes. This classification is often for those who are good at finding solutions to problems, be they things like wealth or luck in our realm, or helping an existing keep find solutions to more planar issues. Problem solvers are more than just deep thinkers, but actualizers, experts in 'getting things done."

Guide/Teacher - The Guide/Teacher category is one for beings who possess a unique penchant for helping others grow in some way. Where they are, others benefit, be that their keeper, or the keep. While any being can help others grow to some degree, Guide/Teacher beings are ones exceptionally skilled and focused on this. They often learn methods of learning, and how to pass on knowledge and skills better, as well as have deeper insights into life, the planes, and the way of the world(s).

Maker/Inventor - These are beings who have a specialized interest in creation of things, talismans, powers, abilities, weapons, armor, sometimes even realms. Maker/Inventors are ones who specialize in making, and they are often a kind of Booster in some ways, though not as direct. By providing spiritual realm items for the keep, they can make it much more efficient, stronger, or often impart new powers to their allies. Maker/Inventors tend to be highly focused in crafts and able to empower talismans in our realm as well, making them vastly beneficial to their keeper.

 

Leader - Conjures who can create, or otherwise command other lesser conjures fall into the Leader category. More than just brute force, they bring numbers to a situation, reducing the workload for other conjures, and solving problems through having many hands on deck. Leader's tend to have some level of skill in amplifying their subordinates, and tend to be amazing guides for them. This also extends to others in the keep if you give them some kind of command/authority position to work from. Leaders may have powerful commanders of some kind aiding them in some instances.

Team/Family - Where the Leader Conjure leads subordinates, a Team/Family conjure is a group/pair of conjures who know each other closely, and who by working together have a power greater than the sum of their parts. They reach levels of power above what would be expected of multiple conjures at their level of power working together, but also tend to be able to handle tasks individually. This could be best friends who refuse to part ways, a family, siblings, or even a married/engaged set who travel together. Team/Family Conjures bring more to the table than just their abilities, but in their diversification of skills and powers, Team/Family Conjures are different than Leaders in that they do not have large groups of lower powered conjures aiding them, focusing instead on tight knit team work to get the job done.

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