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Thor's Armaments - For Companions

Thor's Armaments - For Companions

$75.00 Regular Price
$56.25Sale Price

Those who follow me a bit more closely, know that Thor is the God I have the strongest connection to in a very direct sense. His power has aided me in since I was young, and its been one I've worked with since I entered into mysticism frequently and consistently. This attunement brings some of that access to Thor's amazing powers and abilities to your companions!

 

It  goes beyond that too. It includes access to some built in servitors that can be called into being at will which mimic his Goats and Servants, defensive and offensive powers based on his weapons and tools, and connects to the same Godly forces of power he draws on. It's an overall amazing attunement, powerful, and vastly useful for anything from spiritual defense, to healing, to wealth and prosperity.

This attunement does not replace our Mjolnir attunement, but instead will merge with it when both are accepted, amplifying the Mjolnir portion significantly.

 

The Mjolnir attunement still remains its own separate thing, and while this attunement includes a Mjolnir Access to it, if you want even more power, you can be sure to have both attunements for an even greater access to that amazing weapons abilities.

 

This can be applied to all forms of Servitors, Spirits, Beings, and companion Conjures of all kinds. It's especially potent and has two forms to it Unique, or Traditional. The Unique option will manifest the Hammer, Belt of Strength, and Iron Gloves in some unique way, generally as a talisman, armor, or weapon and armor combination for each. This may draw on the other powers of durability and such, but for any power that is NOT manifested uniquely from this, the default form still remains.

 

The Unique Option should not be used with the existing Mjolnir attunement unless you want TWO Unique Mjonlir Manifestations that can empower each other. The Traditional provides the Belt, Hammer, and Gloves.

 

The Traditional Option gives all of the attunements as a duplication of how they are for Thor, still personalized Aesthetically (the hammer may be larger or smaller, more a poll hammer or short hammer) but we don't receive the details of this during it. It would be up to you to work with your spirit to determine if there are nuances, but the nuances would be minor, for example the Iron Gloves could be Golden, or more amplified leather instead of flexible metal.

 

If the Unique and Traditional are both given to the same being, both ability sets will be available, and they will amplify each other when one is used or called upon. If the Unique, Traditional, AND the Mjolnir Attunement are all given to a being, all 3 will work together.

 

Traditional Attunement Manifestation:

For Companions the traditional Attunement generally manifests as follows.

 

Mjolnir: Thor's mighty hammer, when not in use it appears as a necklace worn around the neck, or simply dissapears and is stored in the attunements connection to the Companion. If this is stored as a necklace, it then contains the other powers and items within that neckalce. If it simply disappears when not in use, those other items and powers follow the same pattern.  It grants incredible power over lightning and weather events, and is an astoundingly powerful weapon.

 

Meginjord: Thor's Belt of Strength, amplifies the strength of the wearer, spriitual power, and increases the power of the Mjolnir significantly. It also improves the accuracy of any used powers, including Mjolnir.

 

Jarngreipr: Thor's Iron Gloves, these provide massive increases to energy control, can block most forms of energy when used as a defensive item, and have enough raw resistance to grip lightning mid flight. They increase the wielders energy control, provide powerful defensive options, and easily double the accuracy of an all out attack.

 

 Gridarvol: Thors Magic Staff! As a weapon it has greater immediate reach than Mjolnir, and has vast abiltiy to amplify any magickal powers moved through it. Combined with Mjolnir it can act as a powerful lightning rod amplifier, but can do this for ANY magickal uses.

 

Thor's Chariot and the servitors Tanngrisnir and Tanngnjostr: Manifests Thor's Chariot and Goat Servitors based on him. They can act as combatants themselves, help with carrying and travel, or even act as a distractoin if need be. These are considered CCS Grade Serivtors and are not alive/feeling unlike an ATS grade.

 

Restoration: Provides powerful healing abilities, but has limits on healing bone damages. Acts as a fantastic healing amplifier in any battle situation.

 

Weather Manipulation: Innatep ower over storms, wind, rain, and lightnin even outside of Mjolnir.

 

Stamina Boost: Increase the energetic stamina innately. Think of this as an attunement second wind that can be called upon multiple times before it runs out.

 

Focused Rage: Not just rage and power, but a focusing of that energy, it amplifies strength and power, as well as ferocity and the ability to attack. Hardens the body against injuries, and amplifies stamina for relatively long period of time.

 

 The Servitors Thalfi and Roskva: Allows the being to call forth Servitors based on Thor's Servants. They aren not combatants, but are great for handling smaller tasks outside of battle, and can be put on tasks such as look out, collecting things, or running messages easily. They are considered CCS and are not truly alive, nor have feelings.

 

The Harvest: In the planes this not just allows drawing wealth, but allows improving things that are growing. It can amplify training efforts, or improve crops int he planes to make them grow better.

 

Justice Empowering: Charges weapons and armor with Justice energies based on Thor's ideals of Justice.

 

Durability Amplifier: Increases resillience from attacks and harsh conditions directly even beyond what the other abilities grant.

Thorric Force: Drawing on the same powers as Thor does, this is just a straight power boost.

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