Pocket Dimension
Pocket dimensions bring a new possibility for your spirits to work, play, and otherwise have areas of their own. Based off a wide range of attunement methods we've used up to this point we finally now offer them as an option directly from our spirit attunement services. We've seen pocket dimensions formed from various attunement methods before, but now we offer a way to hone that attuning as its own method. Pocket dimensions can be filled with any number of things within them, from buildings to forests, landscapes or features, all depending of course on the size of the pocket dimension. Pocket dimensions do not contain a population, but can have a population taken into them.
Time can pass differently in smaller pocket dimensions, up to Large City Sized, with time moving faster in the pocket dimension with a miximum of a 10 to 1 difference. This means for one day that passes in our realm, 10 pass in the pocket dimension. This can be great for research purposes with spirits who enjoy learning new things, but need more time or opportunity. This time shift though can only last for up to 100 days in the pocket dimension (10 days of our time) and then requires 10 days of regular time passage. In Large Mansion Sized Pocket dimensions, this can be a 20 to 1 difference, but with 20 days needing to pass after.
Pocket dimensions when dismissed will deposite all inhabitants, and objects from from other realms, into the prime dimension or plane most adjacent. Objects that are a part of the pocket dimension will remain stored as a memory encoded in the attunement, similar to how save files work in games. This works for pocket dimensions again, up to Large City Sized. This means that up to Large City Sized pocket dimensions can be created differently each time, with new features, landscapes, or even equipment in them for researcher needs.
Inside a pocket dimension, it's spirit has domain control and can move and shape the realm as they choose to, though in the larger (planetary and larger ones) this can take a LONG time, as the field of influence is limited to the field of view and awareness of the companion being. A pocket dimensions form can not be used to imprison or trap others in it long term unless they are a hostile entity, in which case they can be detained for not more than a day. Any being choosing to leave a pocket dimension can do so by requesting leave, however other binding spells could be placed by strong beings with binding forces, or other methods such as attunements.
Pocket dimensions bring a new possibility for your spirits to work, play, and otherwise have areas of their own. Based off a wide range of attunement methods we've used up to this point we finally now offer them as an option directly from our spirit attunement services. We've seen pocket dimensions formed from various attunement methods before, but now we offer a way to hone that attuning as its own method. Pocket dimensions can be filled with any number of things within them, from buildings to forests, landscapes or features, all depending of course on the size of the pocket dimension. Pocket dimensions do not contain a population, but can have a population taken into them.Time can pass differently in smaller pocket dimensions, up to Large City Sized, with time moving faster in the pocket dimension with a maximum of a 10 to 1 difference. This means for one day that passes in our realm, 10 pass in the pocket dimension. This can be great for research purposes with spirits who enjoy learning new things, but need more time or opportunity. This time shift though can only last for up to 100 days in the pocket dimension (10 days of our time) and then requires 10 days of regular time passage. In Large Mansion Sized Pocket dimensions, this can be a 20 to 1 difference, but with 20 days needing to pass after.Pocket dimensions when dismissed will deposit all inhabitants, and objects from from other realms, into the prime dimension or plane most adjacent. Objects that are a part of the pocket dimension will remain stored as a memory encoded in the attunement, similar to how save files work in games. This works for pocket dimensions again, up to Large City Sized. This means that up to Large City Sized pocket dimensions can be created differently each time, with new features, landscapes, or even equipment in them for researcher needs.Inside a pocket dimension, it's spirit has domain control and can move and shape the realm as they choose to, though in the larger (planetary and larger ones) this can take a LONG time, as the field of influence is limited to the field of view and awareness of the companion being. A pocket dimensions form can not be used to imprison or trap others in it long term unless they are a hostile entity, in which case they can be detained for not more than a day. Any being choosing to leave a pocket dimension can do so by requesting leave, however other binding spells could be placed by strong beings with binding forces, or other methods such as attunements.Moon and larger pocket dimensions sizes should be designed either before hand by the companion being keeper (you), or may be left up to our creation methods in which we will give a general description of the realm. If you want the realm more nature or less nature oriented you should let us know, otherwise it defaults to natural realms. Solar System size defaults to inhabitable planets of varying types, with a minimum of three planets, and whatever moons come forth. Pocket dimensions maintain a "life giving essence" in them, so the vacuum of space in Solar System Sized pocket dimensions is not a threat when traveling between plants, but it may exhibit otherwise vacuum like properties.